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Post by celebkiriedhel on Sept 29, 2010 5:49:22 GMT -5
OK. I had a look at Laura's ROS, Carla's ROS, and Laura's Character Trait Files. I'm thinking that because of the way Sims3 is an open neighbourhood, and that we have 75 traits and 13 hidden traits instead of the zodiac and aspiration system, not including LTW and LTH, and opportunities - that this will need some major tweaking. So what I'm doing is splitting the ROS up into 4 levels - Neighbourhood, Family, Sim, Trait. I'm assuming that we can find some sort of on-line dice-rolling generator? (Because I want to use percentage chances). I'm coming up with titles at the moment. Then descriptions and so on. I'll post them here for review by others Can I assume use of the Opportunity Control from Twallan? That will open up another range of ROS' as well.
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Post by celebkiriedhel on Sept 29, 2010 5:50:18 GMT -5
Neighbourhood Level
Global Financial Crisis
Terrorist Attack
Natural Disaster - Bushfire Natural Disaster - Earthquake Natural Disaster - Flood Natural Disaster - Tsunami Natural Disaster - Monster Attack Natural Disaster - Drought Natural Disaster - Famine Natural Disaster - Heat Waves Natural Disaster - Volcanic Eruption Natural Disaster - Hurricane Natural Disaster - Tornado Natural Disaster - Epidemic Natural Disaster - Blizzard Natural Disaster - Hail Storms Natural Disaster - Mudslide (Lahar) Natural Disaster - Cyclone
Economic Recession Economic Progression Economic Depression Economic Boom
Political Unrest Political Stability Minority Government Majority Government Political Coup
War
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Post by celebkiriedhel on Sept 29, 2010 5:50:34 GMT -5
Family Level
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Post by celebkiriedhel on Sept 29, 2010 5:50:50 GMT -5
Sim Level
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Post by celebkiriedhel on Sept 29, 2010 5:51:43 GMT -5
Trait Level Absent-Minded Artistic Bookworm Can't Stand Art Computer Whiz Excitable Genius Green Thumb Handy Insane Natural Cook Neurotic Virtuoso Athletic Brave Clumsy Couch Potato Coward Heavy Sleeper Hydrophobic Light Sleeper Lucky Neat Never Nude Slob Unlucky Charismatic Commitment Issues Dislikes Children Easily Impressed Flirty Friendly Good Sense of Humor Great Kisser Grumpy Hopeless Romantic Inappropriate Loner Loser Mean Spirited Mooch No Sense of Humor Party Animal Schmoozer Snob Unflirty Ambitious Angler Childish Daredevil Evil Family-Oriented Frugal Good Hates the Outdoors Hot-Headed Kleptomaniac Loves the Outdoors Over-Emotional Perfectionist Technophobe Vegetarian Workaholic Burglar Can Apprehend Burglar (hidden) Can Salute(hidden) Immune to Fire(hidden) Makes No Messes(hidden) Pizza Appreciator(hidden) Pyromaniac(hidden) Rocker(hidden) WA Photographer's Eye Disciplined Adventurous Asian Culture (hidden) Egyptian Culture (hidden) French Culture (hidden) Mummy (hidden) Ambitions Eccentric Perceptive Savvy Sculptor Born Salesperson Dramatic Eco-Friendly SimBot (hidden) Patch 15/Fast Life Vehicle Enthusiast[n 1] Late Night Shy Star Quality
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somuchsong
Full Member
...certainement disaster
Posts: 197
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Post by somuchsong on Sept 29, 2010 6:14:59 GMT -5
Kiri, most of us TS2ers use this program to roll our ROS: www.moreawesomethanyou.com/smf/index.php/topic,8253.0.html It's extremely customisable. I haven't really done much with percentage chances but I think Laura has. Her death risk for the dangerous jobs is set at 1/200, if I remember correctly. So it's possible.
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Post by laura on Sept 29, 2010 7:00:12 GMT -5
Yes, Kiri, go and pick up the RandomStuff program too! Must have! I don't think there was ever a tutorial for writing for it, except what people figured out through the comments of that thread, but it's very simple. #Notes go like this# #So that the program won't read them in the roll.# *Questions are denoted by a star in the front. Then you list All of your answers Below And the program Will pick from them *Leave at least one space before the next question, and make sure you put another asterisk before it. You can do weighted choices in the program as well, and you weight them with brackets. Using my death risk example: *Death risk: You made it out alive! [199] What unfortunate luck! Your last words were: "Dammit!" [1] That makes a 1/200 chance. Another example, my sexual preference roll: *You're becoming a teenager! Which team do you play for? Straight [7] You like them all! [2] Gay That makes 7/10 chance straight, 2/10 chance bi, and 1/10 chance gay. No bracket (like behind "gay") is the same as [1], so you don't need to put it. Save your file as .txt, and then you can drag your file right over the program icon, and it will start up. I have a few different files all lined up on my desktop, and I just drag over whichever one I want at the moment. Hope this helps! It's a lot of fun to use!
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Post by celebkiriedhel on Sept 29, 2010 7:21:52 GMT -5
Coolness - I'll set up the ROS eventually using this. I've had a bit of play with it - and that looks fine.
At the moment I want to do what each of these mean. I'm sort of thinking of a hierarchical way of running it.
e.g. a 1 in 500 chance of a Natural Disaster. Which disaster is based on location (Island, etc)
e.g. Bushfire - houses with n number of trees are beset by fire. (use fire creator). Depending on the type of sim (brave, adventurous, couch potato,) living in the house depends on the damage - from losing some objects, to part of the house, to the whole house burnt down (losing all objects in house as well). Percentage death or harm to Sim. Opportunity for Firefighter Career.
So that sort of thing. Or is that too detailed?
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pinkfiend1
Full Member
Missing everyone
Posts: 467
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Post by pinkfiend1 on Oct 2, 2010 17:34:22 GMT -5
I have a feeling that Late Night is bringing back the Zodiac but more for fun rather than effecting anything I think
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Post by rad on Oct 2, 2010 21:13:47 GMT -5
I have a feeling that Late Night is bringing back the Zodiac but more for fun rather than effecting anything I think I hated the TS2 zodiac/personality points thing so I hope it would be just for fun if they did bring elements of it back... I do prefer traits and the range of LTWs rather than the big aspirations. The thought of a big file to determine things blows my mind. At the moment I'm planning on just having a list of big events and rolling a few up every generation or so, but most things in my hood are going to be dictated by who I think the characters are (some of them are going to be versions of my old TS1 and 2 characters, some will be townies, some will be new) and by how the gameplay goes and what that throws up for them.
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Post by celebkiriedhel on Oct 3, 2010 0:27:03 GMT -5
The zodiac in Late Night is definitely not the same as TS2 - they've already said it's just for show. They won't be bringing back aspirations, fears, or personality points. Um... let me find the link for you: sims.wikia.com/wiki/Late_NightRad - I tend to be over thorough. (Just in case you hadn't guessed LOL) Not everything currently listed will have an event. And some of them that do, will have very low chances of happening. And of course - you can do what you want with it, no-one's going to make anyone do anything. This will, in the end - be a big file that you can roll up every generation or so. I'm hoping with the trait level, it can be more sort of ideas for different things.
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Post by rad on Oct 3, 2010 6:32:15 GMT -5
The zodiac in Late Night is definitely not the same as TS2 - they've already said it's just for show. Thanks for that. Phew! Also: Late Night looks even more amazing after reading that/ Rad - I tend to be over thorough. (Just in case you hadn't guessed LOL) Not everything currently listed will have an event. And some of them that do, will have very low chances of happening. And of course - you can do what you want with it, no-one's going to make anyone do anything. Oh, I know that no-one has to use these things. I'm not planning on doing a 'prosperity challenge' as such. I wasn't being critical btw, it just blows my mind in a good way - such a huge list of things!
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Post by raquelaroden on Oct 10, 2010 8:23:34 GMT -5
I'm wondering...what about event-level ROSs? Like, say your Sim was engaged, and you wanted to roll odds that they would back out or go through with it based on traits, etc..? Or they were pregnant, and you wanted to roll the odds that they'd have it or not, or give it up for adoption or not, etc..? That seems like it could easily get too complex, though, and I guess that's part of the fun of watching their thought bubbles and wants.
I don't know, just thinking out loud.
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Post by celebkiriedhel on Oct 10, 2010 8:55:43 GMT -5
That sounds like a great idea - that would be dependant on traits as well?
So sims with commitment issues would have different odds than family-oriented, etc.
Let me think about it. I might come up with something that can do that.
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Post by raquelaroden on Oct 10, 2010 12:14:14 GMT -5
I think some of it would be dependent on traits, but some of it could be completely random--some people just act completely out of character sometimes and do really shocking things that no one would ever expect--granted, it doesn't happen often, but when it does it really causes a lot of ripples that have unforeseen effects. Maybe make it mostly dependent on particular combinations of traits, with a slight probability built in based on the crazy, almost nil chance that so-and-so would do X....
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